Associate Gameplay Engineer – Sledgehammer Games

  • Company:
    SLEDGEHAMMER GAMES, INC.
  • Location:
  • Salary:
    negotiable / month
  • Job type:
    Full-Time
  • Posted:
    2 days ago
  • Category:
    Engineering

Your Platform

Located in the San Francisco Bay Area and Melbourne, Australia – we’re the videogame development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our talented employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.

As we head into decade II of development, we’re focused on constantly evolving, innovating and taking risks – which are some of the most rewarding aspects of game development. With world-class audio, design, engineering and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for talented game developers for our exciting next project.

Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4

Your Mission:

As a Gameplay Engineer, you will work closely with content teams to push our gameplay systems to new heights of fun and visual fidelity, creating new systems and leverage existing ones to realize AAA-quality FPS gameplay. This is a great opportunity to work with a passionate engineering team and help shape cutting-edge industry technology. 

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Collaborate with designers to create new gameplay system.
  • Support the design department by working on a variety of generalist tasks, to facilitate their efforts.
  • Optimization work, related to performance and bandwidth improvements.
  • Bug fixing and polish tasks.
  • Player Profile

    ­Minimum Requirements:

  • 1+ years of experience in games.
  • Fluency in 3D math, related to game programming.
  • Fluency in C++.
  • Strong design sensibilities and outstanding communication skills.
  • Staunch work ethic and high personal standards of quality.
  • Extra Points:

  • AAA play-control logic, especially on an FPS title.
  • Modern animation techniques and blend trees.
  • Networked game logic.
  • Real-world AI methods.
  • Rigid body kinematics.
  • Extending an established code base.