Generalist Programmer
Ubisoft • Winnipeg, Manitoba • Posted March 21, 2026
Position Overview
Job Description
The generalist programmer will develop systems for a wide-range of elements including the game engine and editor or any middleware used by the production teams. The incumbent may also be called upon to work on a particular system (AI, 3D, physics, sound, animation, etc.) as part of a specific mandate.
Responsibilities
The main and routine tasks of the generalist programmer are to:
- Program in a clear and structured manner that is in keeping with performance, maintenance, modularity, scalability and compatibility requirements;
- Analyze existing system features and determine whether they meet project intentions;
- Suggest improvements whenever necessary by designing and implementing new systems or enhancing existing ones;
- Develop generic systems that will support the features of the specialist programmers (AI, 3D, physics, sound, animation, etc.) and facilitate integration (engine, editor...