Senior Level Designer
Gameloft • Paris, Île-de-France • Posted July 12, 2026
Position Overview
Job Description
Main challenge
Join us at a pivotal moment: the kickoff of pre-production on an ambitious new level-based AA PC/Console project. Your mission will be to help design and lay the foundations of the game's progression structure — from the macro vision (level arcs, difficulty curve) down to the detail of each playable space — to ensure a readable, engaging, and replayable experience as the team and content scale up.
What it means on a daily basis
You'll be at the heart of designing the game's progression, from the overall vision down to the detail of each level:
- Progression vision — Design and prototype the game's overall progression structure: order of mechanic introduction, level arcs, general pacing.
- Difficulty design — Build coherent difficulty curves and continuously adjust them based on playtest feedback.
- Prototyping & blockout —