Senior Technical Artist
Gameloft • Paris, Île-de-France • Posted July 12, 2026
Position Overview
Job Description
Main challenge
The Paris studio has never had a structured Tech Art function. Graphics development on Unreal Engine currently relies on scattered skills, with no real pipeline and no clear ownership. You will be the first Senior Tech Art to lay the foundations: building a robust pipeline around Houdini and Blender, integrating it cleanly into Unreal, and growing our actual Tech Artist. In short, you turn a function that isn't structured enought today into a recognized discipline within the studio, on a new starting production.
What it means on a daily basis
- Tech Art pipeline ownership: you own the asset pipeline across Blender, Houdini, 3DSmax/Maya and Unreal. You industrialize it, document it, and make it scalable.
- Team mentoring: you mentor one Tech Art people and support her ramp-up on UE, JIRA task management, prioritization and follow-up.